Nothing here will actually influence gameplay – it’s just a mountain of extra stuff like maps, buildings, and roadwork presets. It includes any and every asset that might be cool, even the potentially huge of file size or soul-sucking of resource hogs. This relatively simple option is asset-free and probably possesses a far smaller hard drive footprint.įinally, I Want it All is, as you might expect, the kitchen sink approach to curating. The Mods & Functionality option is limited to gameplay, UI, functionality, and suchlike. If youve played through the game a number of times and wish to look at adding something new to the experience, take a gander at our recommendations. Weve compiled a list of some of the mods we use on the PC version of Cities: Skylines. That’s an endorsement if I’ve ever heard one. Adding in community-created mods into the mix takes things to the next level. This selection and the next “include certain things we aspire to add to the game ourselves”. think are “pretty much awesome”, including all sorts of assets, gameplay alterations, visual bumps, and more. Each of these caters to a different preference for depth and type of content.įirst is what he calls the “creme de la Creme” collection – it’s the limited few selections that he and co. The community manager at Cities’ publisher Paradox, also known as TotalyMoo, has taken it upon himself to curate three separate collections of user mods.
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